"UnlitGeneric"
{
"$translucent" 1
"$baseTexture" "Canal\icon_obj_1_blue"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}
Each baseTexture is different of course. Heh I originally made the mistake of copying Novacane's exactly but then realized each needed to refer to the correct vtf.