Custom assets not loading even after packing and repacking

Doomguy

L1: Registered
Oct 4, 2023
13
0
I downloaded custom assets from this site for my map and followed the rules it states on custom content, I packed the Bsp file of the map in CompliePal and repacked it in-game, I then renamed my custom folder in tf, and restarted tf2, I loaded the map up and the model was an error. I do not get why it is still an error even after I followed all the steps.

Does anyone know any solutions to this problem?
 

Miki

L2: Junior Member
Feb 10, 2022
66
52
Occam's razor: did you copy the packed map to your map folder? CompilePal will give you an unpacked file alongside the final BSP, and at a glance you can tell which one is uncompressed. Example, the smaller sized file here was repacked:

packing.png


CompilePal does a good job getting mostly everything (especially a model seen ingame), but in niche cases you can also manually include or exclude files. You go to Process (+)/Pack/ (which adds the pack process), then Parameters / Include / then the exact destination of the file you want packed. (ex: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\mycustomstuff\sound\asoundhere.wav"

Also, you can use sv_pure 2 I believe to skip renaming your custom folder to check your map was correctly packed (which is always a good habit to have).