ctf_soilvalley_a7

CTF ctf_soilvalley_a7 A7

barman9837

L1: Registered
Aug 28, 2023
27
3
barman9837 submitted a new resource:

CTF_Cavern - In this secret mining facility, steal intel, dominate, traverse caves, launch their missile!

In this totally secret mining facility that is actually a missile site, you must steal each others intel and dominate the other team, traverse through the caves and launch their Missile ( Note: THE MISSILE DOES NOT LAUNCH IN THIS VERSION OF THE MAP) and beware of the abyss close to the flag (intel) went you are capping it.
Thanks and have Fun.

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barman9837

L1: Registered
Aug 28, 2023
27
3
barman9837 updated CTF_Cavern with a new update entry:

ITS BETTER !!!!

( i think ; ] )

ADDED CHANGES
: added better-ish texturing
: changed a few textures
: added signs for gameplay purposes
: added consoles at the intel rooms
: added better fade in and end to the props
: improved info lighting for the prop Rockets ( but still needs improvements)

This is probably the last time I update this map until it gets actually playtested.
Because it is very important that you, the great people of TF2 Maps.net tell me and my fellow mappers...

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barman9837

L1: Registered
Aug 28, 2023
27
3

barman9837

L1: Registered
Aug 28, 2023
27
3
barman9837 updated ctf_soilvalley_a5 with a new update entry:

The Water and Props Update

First i'd like to thank everyone that gave feedback on the map that was noice!​

And now for the changes i've made:
Screenshot (166).png
first changed the heath and ammo to be small heath, medium ammo
secondly added clipping and props to rocket to make it easier to target sentry gun IF its there (because during the playtesting the engineers would place it far away and use the wrangler)
Screenshot (169).png



fixed some lights
simplefied...

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barman9837

L1: Registered
Aug 28, 2023
27
3
barman9837 updated ctf_soilvalley_a6a with a new update entry:

The Feed Back Update

The stuff you guys and I wanted are now here
  • added clipping to mid (i was gonna do that eventually)
  • added a 2 buildings to mid from cover
  • added more props and some props to jump over to get to other areas to mid
  • make the big displacement in mid in middle an actual displacement
  • better clipping in other areas
  • raised the displacement floors in mid
  • raised the water
  • changed ceiling texture in the tunnel mine
  • other stuff that I probably forgot since this...

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