ctf_sector_opp

CTF ctf_sector_opp a7

Sae35™

L2: Junior Member
Jan 3, 2023
86
32
A fellow Half Life Echoes enjoyer I see. (I assume that's the mod you got inspiration from. given the canyon and glass bridge being so similar.)
 

Dr.Maxi

L1: Registered
Feb 6, 2023
25
3
A fellow Half Life Echoes enjoyer I see. (I assume that's the mod you got inspiration from. given the canyon and glass bridge being so similar.)
Ye it is Half Life Echoes i love that look of the area so i made it in tf2
 

Dr.Maxi

L1: Registered
Feb 6, 2023
25
3
Dr.Maxi updated ctf_sector_opp with a new update entry:

Strong Winds and Sounds

Changes
  • Added Vent as second way to intel
  • Added platform near vent for cover
  • Added push Trigger Near and around Cliff
  • Made Lobby a lot smaller and increased the sice of the intel capping room
  • Reduced Push force on main water stream

Enviorment
  • New Enviroment Sound
  • Cilff side flank now pushes you off cus wind and all that
  • Waterfall stream has sound
  • both intle getting areas have compleatly different sound enviorments
  • hid one more knome

Read the rest of this update entry...
 

Dr.Maxi

L1: Registered
Feb 6, 2023
25
3
Dr.Maxi updated ctf_sector_opp with a new update entry:

Relocation Project

Layout Changes
  • Relocated spawn to compleatly new room
  • Added new second spawn exit to cp
  • made og second spawn exit availabe for everyone

Genearl Changes
  • Changed soundscape near glass brige so water sound dosent break anymore
  • made Indoor generic more lifelike
  • Made Team side more obv
-(i tryed my best but earringing sound cant be undone) Changed Cliff soundscape to be more obv that its a windy area

A moveable Knome has apeared can you find it?

Read the rest of this update entry...