CTF_Hospital

CTF CTF_Hospital 2017-04-15

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Right off the bat I'd recommend bringing down the bulletin board to something resembling eye level, and using light_spot for your hanging light fixtures. Since you're already at the release candidate stage, you should be using the -final compile option to ensure that enough light bounces back to the ceiling.
 

Mess About

L7: Fancy Member
Jan 16, 2017
413
178
aw too bad you've already released it, there're some problems with the layout can cause serious stalemate

There're various ways to get to the "courtyard" , but there's only one way to get into the Intel room (actually there's another way, but leads right to the spawn room so it ain't count)

This choke can lead to a spam fest
ll3GvAH.jpg


This high ground, two level 3 sentries can lock the whole place down quite easily
9MVcj6h.jpg


Also Red has to deal with sniper camping from the spawn room
JUYOgnh.jpg


And i don't think a single uber can do much, even if it breaks the defense line, there's still a huge intel room you have to go through
7190B639AE9FED7D1D36A177E76D00E7CCC461D4
 

Danpkklp

L1: Registered
Apr 10, 2017
5
1
Ill keep these points in mind for future mapping, appreciate it! This was my first map afterall :p