ctf_FourCorners_a02 - (Alpha 2)
(pictures below)
A very large map with both closed and open spaces, perfectly symmetrical for a CTF map. There are 4 ways to get to the other team's flag building, and three ways to get inside the flag room. A large wall splits the two teams and a series of above- and below-ground tunnels as well as the ground floor provide access to the other side.
This map can also be played on-line (instead of downloading) by going to the following dedicated server (although for some reason it won't show up on the game servers):
--> tf2.ponderful.com:27015
While I believe the map to be quite playable, there are certainly still going to be some bugs and a lot of work to be done to finish it up. As well, while most textures have been applied, I would not call it visually stunning as of yet. I'm more concerned about playability first, then I (or someone else interested) will focus on making it look good.
Would really appreciate any feedback! Both positive and negative...
Thanks,
AL
===================
(pictures below)
A very large map with both closed and open spaces, perfectly symmetrical for a CTF map. There are 4 ways to get to the other team's flag building, and three ways to get inside the flag room. A large wall splits the two teams and a series of above- and below-ground tunnels as well as the ground floor provide access to the other side.
This map can also be played on-line (instead of downloading) by going to the following dedicated server (although for some reason it won't show up on the game servers):
--> tf2.ponderful.com:27015
While I believe the map to be quite playable, there are certainly still going to be some bugs and a lot of work to be done to finish it up. As well, while most textures have been applied, I would not call it visually stunning as of yet. I'm more concerned about playability first, then I (or someone else interested) will focus on making it look good.
Would really appreciate any feedback! Both positive and negative...
Thanks,
AL
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