just had a quick run round - only minor things - the pool water - what did you use because it looks really good
Used caribbean water from the mod PVKII

Its like the outside water except different values a bit.
there a couple of areas in the pool i can see through in the corners
Hmm, i dont know what the hell is up with that, it wasnt like that before, and i just looked and in hammer it looks fine, but in game its all dark in the corners. Ill have to check that out.
the island with the huts on it in the skybox looked a little flat , i think you could really go overboard with the displacements to make it a cartoony hilly island with huts on stilits of something :d
I originally had very nice displacement islands, and even some cliffs with an arch you go through, but then i realized that displacements cannot move at all, so i had to scrap those, now its just that one island so far, really just a test to see if the entities were working, im going to try to get better looking ones, i guess with brushwork. : /
the hazard strip around the pool dosent look right - although its hard to tell what direction the room will take when its finished it just looked a little out of place - i think the larger floor tile texture might be an option - as for the pool itself have you thought about sticking some env_bubbles in the pool to give it some life - and maybe some of those drainage holes around the upper inside edges
Ill try different floors, and maybe take out the hazard strip i guess, ill have to experiment with it. i never even thought about env_bubbles, will try to make those work and look right.
Thanks for the comments once again.
