Crippling Payload Issues

Demitri Omni

L2: Junior Member
Apr 18, 2008
53
3
I have nearly perfected the first phase of my Payload map, and I have a major problem and a problem I should be able to screw around with and fix myself, but I want to make sure I do it right.

The first is that as people stay in the cart area (particularly the first person to, who claims the 'capture'), their points steadily go up by 2 per second. Now, I was aware there were some capture point issues with the payload gametype, but I didn't think it was this severe. I had someone during testing get over 600 points as scout during a single round. I don't think that's normal.

The second is the fact that my map acts more like a TC map in that when Red wins due to the game timer, it says 'One more point to capture' if the first checkpoint in the phase was captured by Blu. I'm somewhat bewildered by this, because all I can think of to fix it would be to set it to auto-capture all the control points for Red and disable the 'disable team from winning' property in the game_master and game_rounds. If anyone else has a more efficient solution, please tell me.
 

YM

LVL100 YM
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Dec 5, 2007
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its not an 'issue' its a feature of the game type, somewhere in some entity there is a 'partial cpatures per second' keyvalue (or some similar name) that is set to 0.1 for pl_goldrush and gives one capture every 10 seconds.

the second problem is that coming up in the middle of the screen as a message in a blue/red box with an attacking/defending icon?
 

Demitri Omni

L2: Junior Member
Apr 18, 2008
53
3
the second problem is that coming up in the middle of the screen as a message in a blue/red box with an attacking/defending icon?

Thank you, I'll look for that.

And to the second part, no, when red wins the round, and the 'winning capture, etc' stuff comes up, it says that they still have one point to capture, and the point that is blue stays blue, and the game doesn't reset like it should. It just goes to the same round, with the points as they were before red was supposed to win.

I'm not sure what I'm doing wrong, do I need to set a restartgame output on the timer with a delay?
 

YM

LVL100 YM
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Dec 5, 2007
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It sounds like you're telling it there is another capture point somewhere.
 

Demitri Omni

L2: Junior Member
Apr 18, 2008
53
3
The only three capture points are the home capture point, which is hidden and tied to the first node that the train starts at, and the two checkpoints on the first phase. There are no more round entities, train watchers, or timers outside of that.