- Feb 10, 2023
- 9
- 1
So i have a point_camera entity and have a monitor texture applied to a func_monitor.
The problem: doesnt show the room, appears to be a zoom-in of the dev texture - unsure if it's the one the camera is facing or what but it just shows this (see the first image). How do i make it function correctly?
Image two shows the setup, just to give context
P.S.
This is my little test map so dont worry this isn't the kind of map i actively go to create lmao
The problem: doesnt show the room, appears to be a zoom-in of the dev texture - unsure if it's the one the camera is facing or what but it just shows this (see the first image). How do i make it function correctly?
Image two shows the setup, just to give context
P.S.
This is my little test map so dont worry this isn't the kind of map i actively go to create lmao
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