- Apr 9, 2008
- 10
- 0
I had an idea about a map similar to well or warpath (just the ordinary 5 capture points) Using a huge tower and fighting upside down or vice versa most of the time. I am trying to balance the longer time to walk up (in opposition to jumping down) with shorter ways to the first cp and better resupply/spawn positions for the last cp for the team starting on the ground.
What do you think of it?
Would you like to play a map in a huge tower?
What do you think of it?
Would you like to play a map in a huge tower?