cp_shiro

CP cp_shiro a3

Enderspoons

L1: Registered
Nov 10, 2019
17
0
cp_shiro - The 5cp Japanese Castle

This castle was built on top of a plateau high in the Japanese mountains with a looming multi-story tower seeing over all of it. And as everyone knows, strategic fortifications are a perfect commodity to tussle over using the medium of expendable mercenaries.

Before anyone asks, yes the capture point hud is messed up. No, I do not know why that happened nor how to fix it.


This map would not be possible without the amazing props made by the people behind the Japan pack. It also uses a couple of props from Frontline.
 

Enderspoons

L1: Registered
Nov 10, 2019
17
0
- Spruced up the general lighting
- Actually packed the map properly this time hopefully fingers crossed
- Added a bit of rock down in the death pits near each spawn
- Made the lower roof of the building on the edge on the right coming out of spawn escapable for classes with poor mobility

Read the rest of this update entry...
 

Enderspoons

L1: Registered
Nov 10, 2019
17
0
cp_shiro_a3 changelog

Gameplay Alterations
- Added some blocking doors on the wide flanks around the outside of the map that lower once second-to-last is capped, to restrict movement toward mid while retaining open movement to and from second or last

- Inserted wind drafts into the secondary towers to allow faster access to the second floor for non-mobile classes
- Added blocking doors preventing access into and out of the secondary towers that enable quicker access up the tower once mid is capped

- Added glass to midpoint room so snipers can't do cheeky spawn sniping from up there
- Added some signs in the central tower's lower floors pointing toward midpoint

- Added some more lighting to the third floor

- Widened the ground floor doors into the central tower to make them more visually prominent
- Added full health and ammo packs to the dojo on the ground floor

- Added some more crates to the stone rooms near spawn

- Roofed over the exterior second floor walkways and clipped off said roofs, to stop jumpers freely flying across to the other side of the map

- Added some crates next to forward spawn

- Filled empty space near second point with sakura tree and moved the health pack next to it
- Added a building on the very corners of the map near second to fill space
- Added a new below-the-death-barrier bit next to this building for aesthetic
- Created a hopefully lucrative engi nest space created between the existing wall and the new building

Fixes
- Removed some allegedly problematic areaportals
- Curtailed some func_visclusters to hopefully improve performance slightly
- Addded func_respawnrooms to forward spawnrooms
- Corrected the cap_point_base textures for last
- Changed the water texture to one that isn't broken

- Clipped away the support beams on the wooden walkway near last
- Clipped off the turbines and upper rooftops of the spawn pagodas
- Properly clipped the cliffside rooftops near last for better walking experience
- Properly clipped the wall outside forward spawn
- Properly clipped the roof of the second points' pagodas
- Properly clipped the roof of the last points' pagodas

- Aligned all of the textures of the wood planks

Other changes
- Added some decorative brass trim to the respawn pagodas
- Enlarged and centered the signs pointing toward mid from second point
- Enhanced the lightmap scale inside the midpoint room, for sharpened shadows
- Added windows to the spawn pagodas
- Added a board to the top of the wall near second so it's more obvious you're allowed to go on that rooftop

Read the rest of this update entry...