cp_roadblock

CP cp_roadblock a3

zahndah

professional letter
aa
Jul 4, 2015
765
647
cp_roadblock - blow up that roadblock.

My submission for the Dynamic CP contest, a 3cp a/d map with doors that open at the speed of light...

no screenies yet, dont worry. They will come soon enough.
 

zahndah

professional letter
aa
Jul 4, 2015
765
647
Note: I forgot to change filename before recompiling, but after a 30 minute compile I couldnt be bothered to do another compile just to change the name, sorry if you have downloaded the previous version.

In the excitement of this map almost at a1, I appear to have forgotten a few things.

-Added pickups at last
-fixed a mistexture
-fixed a spelling error
-adjusted cap times
-compiled not in fast
-got screenshots

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Read the rest of this update entry...
 

The Siphon

L6: Sharp Member
Mar 2, 2015
278
190
I am still a beginner at mapping, but here is my opinion:
The layout seems to be pretty well made. Only problems are the custom models and textures not packed into the .bsp so they show up as missing textures and ERROR signs.

The doors that open after capturing 2nd point seem to clip inside the wall.

Also the last control point is slightly above the ground.

But still a pretty good map.
 

zahndah

professional letter
aa
Jul 4, 2015
765
647
Yes, after compiling i realized i had forgot to pack textures / materials. Thank you for pointing the other things out they shall be fixed amongst others.