cp_dyncpconcept

CP cp_dyncpconcept a2

AlexEatDonut

L3: Member
May 9, 2018
133
54
cp_dyncpconcept - Concept for a moving point.

This map took far too long to make.
This features stuff ! A point ! It moves ! Kinda !
When the point is captured it will transform, any BLU player standing on it while it moves is marked for death. Cap 3 times to win.
Red have a bit of help to defend the same spot over and over, they have access to a crit boost for 5 second with a cooldown. No idea how this will play, i just made this a while back and decided to finish it.
 

AlexEatDonut

L3: Member
May 9, 2018
133
54
The map has received some "drastic changes".

When capping, some events were changed / added :
-BLU doesn't get marked for death anymore.
-A rocket comes down from the sky to kill everyone on the point
-All of the RED dead team members gets respawned into a spawnpoint (that has none of the functionnality of a spawn) with small resistances, mini crits and a speed boost, all of this for 10 seconds.
-BLU team takes longer to respawn and RED team takes less time to respawn for 30 seconds
The flank BLU had was bad, it was a spam magnet.
-Added a balcony for sniper fights
-Added more routes with the underground/tunnel type flank
-Made the building that overlooks the point that BLU had acces to more open and less prone to spam
-Added a one way door in said building to help BLU not get cancelled by RED (a flank should not be made for RED)
Added some building, not really to break sighlines, but in case i need to force BLU to wait a fake setup time in the future.
Made an area longer.
Added a lonely dumpster.
Made so BLU comes out of their spawn with different height on the front door.
Widened some building that were way too small and tight.
Removed every door frame prop and every window prop, replaced everything with either nothing of brushes.

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