cp_container (Stage 1)

CP cp_container (Stage 1) a5b

MayaMogus

L2: Junior Member
Dec 9, 2023
76
8
MayaMogus updated cp_incline (name is WIP) with a new update entry:

a1b: The Rise of BLU Forward Spawn (Again)

  • Raised BLU forward spawn again so its more neat and isn't below A balcony
  • Added a bridge from BLU forward spawn to A balcony that appears after A is capped
  • Made it so the sun shines on our wonderful bloodshed
  • Darkened the white walls cause they were absolutely blinding from the sun
  • Changed Deathpit bottom texture so it doesn't blend in with actual floor
  • Fixed Resupply Cabinets (Thanks Mr.Quacks)
  • Made Spy explode more

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MayaMogus

L2: Junior Member
Dec 9, 2023
76
8

MayaMogus

L2: Junior Member
Dec 9, 2023
76
8

MayaMogus

L2: Junior Member
Dec 9, 2023
76
8
MayaMogus updated cp_incline (Stage 1) with a new update entry:

a2

After the first playetests (justified) complaints, we went back to the drawing board for the 2nd half of the map and added a whole lot more. Now we just need to see if its any better :)

Changes:
  • New Sky texture and lighting, more gloomy environment
  • 2nd half of map completely changed
  • Cave to A has been redone
  • Fixed Wallhacks
  • Fixed some tiny ledges
  • Texture work
  • Removed banana hazard. OSHA fines smh
  • Removed Spy and Scout cutout :(
  • Made the forward spawn...

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MayaMogus

L2: Junior Member
Dec 9, 2023
76
8
MayaMogus updated cp_container (Stage 1) with a new update entry:

a3

We got a proper playtest :D :D

Was very very helpful figuring out what to do next. Here's a list of the layout changes

  • Opened up B with spread out routes
  • Moved Red's spawn back further
  • Added a shortcut for RED through the dead end. (Warning, it might get toasty in there after A is capped :3 )
  • Closed off unnecessary routes. These would only split blu up. (Might still need work)
  • Added more CONTAINERS
  • Added...

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MayaMogus

L2: Junior Member
Dec 9, 2023
76
8
MayaMogus updated cp_container (Stage 1) with a new update entry:

a4

Last playtest went really well and was very fun. However a LOT of glaring issues were present so they're addressed now.

  • Fixed an egregious sniper sightline from red spawn
  • Moved the containers around on B
  • Remade the shutter door route on B
  • Tried de-choking the ramp route to B
  • Added clipping to the planks
  • Added a plank so the container arena after A is more accessible
  • Made ghost props solid
  • Made the blu container a lot more safe
  • Added lore in Blu first spawn...

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MayaMogus

L2: Junior Member
Dec 9, 2023
76
8
MayaMogus updated cp_container (Stage 1) with a new update entry:

a5

Main takebacks from the last test was that A too easy B too hard

I didn't like B, felt a bit empty so i added a hut lmao

Changes
  • Changed Respawn times to favor red on A and Blu on B
  • Extended Cap time on A
  • Moved Blu's forward spawn forward
  • Changed A's layout a tiny bit
  • Added bananas onto objects you're not supposed to be on (for the funny)
  • Added 3d skybox
  • Messed with env light a tiny bit
  • added lore >:)
  • some other things ig

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