I've nearly finished my new map wickedX, but i have a couple water glitches before completely finishing it and i can't figure them out. The midfield water is fine, as is the most water in the map aside from these couple knee-high streams of water.
Glitch 1
The water here is see through in the middle and solid blue on the sides. You can also see shadows in the cave below this displacement. Never had this glitch before.
Glitch 2
This is the 2nd glitch is with the water on the ground and not the waterfall.(still need to fix that a bit) When looking above the water by a bit and it will make the entire water surface solid blue. Both of these glitches happen when looking at the shallow water from certain angles. At other angles it will appear fine. If theres some water texture that doesnt reflect but allows it to be see-through like in the sewers of 2fort, i'd love to use that to make it alot easier on fps and such.
Also the map uses a different type of capping system where you have to be in multiple spots to get the cp to cap.
Glitch 1
The water here is see through in the middle and solid blue on the sides. You can also see shadows in the cave below this displacement. Never had this glitch before.
Glitch 2
This is the 2nd glitch is with the water on the ground and not the waterfall.(still need to fix that a bit) When looking above the water by a bit and it will make the entire water surface solid blue. Both of these glitches happen when looking at the shallow water from certain angles. At other angles it will appear fine. If theres some water texture that doesnt reflect but allows it to be see-through like in the sewers of 2fort, i'd love to use that to make it alot easier on fps and such.
Also the map uses a different type of capping system where you have to be in multiple spots to get the cp to cap.
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