coop_compound2 - The sequel to coop_compound It's coop_compound2! this description is not final
youporkchop5 Server Staff Apr 15, 2018 129 60 Jun 29, 2020 #1 coop_compound2 - The sequel to coop_compound It's coop_compound2! this description is not final
youporkchop5 Server Staff Apr 15, 2018 129 60 Jun 29, 2020 #2 screwed up the nav Read the rest of this update entry...
youporkchop5 Server Staff Apr 15, 2018 129 60 Jun 29, 2020 #3 messed it up again lmao Read the rest of this update entry...
youporkchop5 Server Staff Apr 15, 2018 129 60 Jun 29, 2020 #4 oops Read the rest of this update entry...
youporkchop5 Server Staff Apr 15, 2018 129 60 Jun 29, 2020 #5 this might be it Read the rest of this update entry...
youporkchop5 Server Staff Apr 15, 2018 129 60 Nov 2, 2020 #6 yeah I'm lazy I know anyway patch notes have fun Reworked final area: bigger, more height variation, places to hold out, everything Added detail sprites across the whole map Changed Holdout logic: shorter overall, easier waves, not quite so overwhelming Bug fixes Read the rest of this update entry...
yeah I'm lazy I know anyway patch notes have fun Reworked final area: bigger, more height variation, places to hold out, everything Added detail sprites across the whole map Changed Holdout logic: shorter overall, easier waves, not quite so overwhelming Bug fixes Read the rest of this update entry...
youporkchop5 Server Staff Apr 15, 2018 129 60 Nov 7, 2020 #7 Lotsa changes this time Changed starting area: looks better and feels nicer to start in added music to each event added physics bottles and other small details to the map increased difficulty of train holdout, may have been a bit too easy Read the rest of this update entry...
Lotsa changes this time Changed starting area: looks better and feels nicer to start in added music to each event added physics bottles and other small details to the map increased difficulty of train holdout, may have been a bit too easy Read the rest of this update entry...