- Jul 3, 2008
- 29
- 2
Please can you help me, I just started mapping, and I'm having a headache whenever I try to create something. It's definitely not the interface of hammer, I know what every button does and how they work (if you want a confusing interface, look at unrealed, trust me
). I can create almost anything I want with brushes, even arches and round walls and such. What is troubling me is that when I look at the valve maps or even other user created maps I almost gag at all the detail. There are not only a bunch of giant brushes surrounding the map that I am not familiar with the function of, but there are also unbelievably small details almost everywhere I look. And that's not even including 3d skyboxes, displacement, and particle effects, which baffle me even more. So my question is, should I make a very small, simple map and then progressively larger ones as I get better? Or if I should start right off on a real map, can you please provide me with some sort of list of all the things that need to be present on the map? I'm sorry to bother all you advanced mappers with such stupid questions, but I really need help.