- Jun 15, 2024
- 8
- 0
First of all I can not ignore this as suggested in other posts as the map does not even load ;-;
I was following the mapping tutorial made by UEAKCrash, I only got to chapter 1 episode 3 and I am already failing
!!!!!!
When you try compile it shows a few error and then opens the game which just crashes.
Yes I saw the post with the interlopers.net compile error check post, I tried it and got:
I never used referenced a sky box file in the map so I assume it is default, so if all the error needs is to get the file, does anybody know where I need to get it from so I can continue (failing) at learning hammer
Here is the compile log: -just in case-
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Apr 22 2024)
4 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2314 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 4
Reduced 2 texdatas to 2 (39 bytes to 39)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Apr 22 2024)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\first_room.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\first_room.prt
1 portalclusters
0 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14 compressed from 16
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\first_room.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room"
-------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (Apr 22 2024)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\first_room.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
23893 square feet [3440640.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
3056 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 321680, max 235
transfer lists: 2.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 32/65536 640/1310720 ( 0.0%)
vertexes 39/65536 468/786432 ( 0.1%)
nodes 10/65536 320/2097152 ( 0.0%)
texinfos 4/12288 288/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 12/65536 384/2097152 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 6/65536 12/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 96/512000 384/2048000 ( 0.0%)
edges 61/256000 244/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 58328/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 14/16777216 ( 0.0%)
entdata [variable] 389/393216 ( 0.1%)
LDR ambient table 12/65536 48/262144 ( 0.0%)
HDR ambient table 12/65536 48/262144 ( 0.0%)
LDR leaf ambient 1/65536 28/1835008 ( 0.0%)
HDR leaf ambient 12/65536 336/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 2314/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 40
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\first_room.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
-------------------------------------------------------------------------------
Running command:
copy "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\first_room.bsp"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_win64.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "first_room" -steam -insecure
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Command failed with return code 0x1!
Please screenshot the WHOLE window when showing this compile log
Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------
9 command(s) finished in 26 seconds
Press a key to close.
I was following the mapping tutorial made by UEAKCrash, I only got to chapter 1 episode 3 and I am already failing
When you try compile it shows a few error and then opens the game which just crashes.
Yes I saw the post with the interlopers.net compile error check post, I tried it and got:
can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
I never used referenced a sky box file in the map so I assume it is default, so if all the error needs is to get the file, does anybody know where I need to get it from so I can continue (failing) at learning hammer
Here is the compile log: -just in case-
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Apr 22 2024)
4 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2314 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 4
Reduced 2 texdatas to 2 (39 bytes to 39)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Apr 22 2024)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\first_room.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\first_room.prt
1 portalclusters
0 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14 compressed from 16
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\first_room.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room"
-------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (Apr 22 2024)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\first_room.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
23893 square feet [3440640.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
3056 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 321680, max 235
transfer lists: 2.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 32/65536 640/1310720 ( 0.0%)
vertexes 39/65536 468/786432 ( 0.1%)
nodes 10/65536 320/2097152 ( 0.0%)
texinfos 4/12288 288/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 12/65536 384/2097152 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 6/65536 12/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 96/512000 384/2048000 ( 0.0%)
edges 61/256000 244/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 58328/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 14/16777216 ( 0.0%)
entdata [variable] 389/393216 ( 0.1%)
LDR ambient table 12/65536 48/262144 ( 0.0%)
HDR ambient table 12/65536 48/262144 ( 0.0%)
LDR leaf ambient 1/65536 28/1835008 ( 0.0%)
HDR leaf ambient 12/65536 336/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 2314/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 40
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\mapsrc\first_room.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
-------------------------------------------------------------------------------
Running command:
copy "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\mapsrc\first_room.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\first_room.bsp"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_win64.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "first_room" -steam -insecure
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Command failed with return code 0x1!
Please screenshot the WHOLE window when showing this compile log
Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------
9 command(s) finished in 26 seconds
Press a key to close.
Last edited: