- Mar 3, 2025
- 1
- 0
https://docs.google.com/document/d/1onJNEKlTRlOWCrRCRZXfdkiw6p50_X6R5XEAeNUOw_M/edit?usp=sharing
This document here talks about game design theory and how defensive play is devalued in 6s causing the format to be more narrow in strategies is allows for. Explaining how defensive play interacts with the game creating more interaction.
Engagements are based on Ubercharges which makes fights about multiple points rather than one contested points this combined with lower team size, map size and respawn time not matching up with how it usually works in casual 12v12 creates a scenario which the current meta has developed on.
I mostly talk about how to move forward from the current meta. I believe with the arrival of SDK its the best time to have a shakeup with the game. SO yes please enjoy and roast me if you dare!!
This document here talks about game design theory and how defensive play is devalued in 6s causing the format to be more narrow in strategies is allows for. Explaining how defensive play interacts with the game creating more interaction.
Engagements are based on Ubercharges which makes fights about multiple points rather than one contested points this combined with lower team size, map size and respawn time not matching up with how it usually works in casual 12v12 creates a scenario which the current meta has developed on.
I mostly talk about how to move forward from the current meta. I believe with the arrival of SDK its the best time to have a shakeup with the game. SO yes please enjoy and roast me if you dare!!