I flew around the map, and I noticed a few things. for general feedback, it was very dark and the map timer seemed excessive. I look forward to testing it out!
I'm making an a1a update patch to fix the spawnroom issues that you pointed out. Along with that, the reason why the spawnroom was strangely dark was due to the fact that I missed it entirely during my lighting pass. I just put some in there so I must ask,
- The sun angle was changed to brighten up the map.
- The setup doors were changed so blu can see out of their spawn.
- Lights were added in blu's forward spawn. (I forgot to light it up before releasing a1)
- Blu can no longer get into their forward spawn before capping the point.
- Blu's forward spawn's resupply cabinet now works.
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