CoastSide

PL CoastSide A1a

Mythics

L1: Registered
Mar 27, 2017
44
22
CoastSide - A frontline payload map that took me way to long to make and also my first pl map

A frontline payload map that took me way to long to make and also my first pl map.

Screenshots:
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KineSquared

L2: Junior Member
Sep 30, 2012
90
4
I flew around the map, and I noticed a few things. for general feedback, it was very dark and the map timer seemed excessive. I look forward to testing it out!
 

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Mythics

L1: Registered
Mar 27, 2017
44
22
I'm making an a1a update patch to fix the spawnroom issues that you pointed out. Along with that, the reason why the spawnroom was strangely dark was due to the fact that I missed it entirely during my lighting pass. I just put some in there so I must ask,

20180716214005_1.jpg


Is this bright enough? :p
 

Mythics

L1: Registered
Mar 27, 2017
44
22
What Changed:

- The sun angle was changed to brighten up the map.
- The setup doors were changed so blu can see out of their spawn.
- Lights were added in blu's forward spawn. (I forgot to light it up before releasing a1)
- Blu can no longer get into their forward spawn before capping the point.
- Blu's forward spawn's resupply cabinet now works.

Read the rest of this update entry...