Clifford

KotH Clifford A4

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
I really like the map it's really good. I think you should add a window to the ramp and platform that has the health and ammo. so players could see without peeking out. Also, the back of the map has a too long sight line for snipers. I think you should cover that up.

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Last edited:

PixelPlz

L1: Registered
Feb 19, 2016
5
1
A3 - Now the map hopefully sucks less!

- the spawn was made slightly smaller
- shortened the distance between spawn and the main transition areas
- the transition buildings and areas were made shorter
- moved the health and ammo from the transition area to different positions
- there is now a building with health + ammo at the way down to the lower flank route
- the lower flank route now has some more cover and leads to a building that gives some height advantage (it also has a health and ammo pack)
- the small houses near the cliff now have flat tops
- the building next to the point was made bigger and now has extra cover and a health pack
- added some unnecessary details

Read the rest of this update entry...
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
A3 - Now the map hopefully sucks less!

- the spawn was made slightly smaller
- shortened the distance between spawn and the main transition areas
- the transition buildings and areas were made shorter
- moved the health and ammo from the transition area to different positions
- there is now a building with health + ammo at the way down to the lower flank route
- the lower flank route now has some more cover and leads to a building that gives some height advantage (it also has a health and ammo pack)
- the small houses near the cliff now have flat tops
- the building next to the point was made bigger and now has extra cover and a health pack
- added some unnecessary details

Read the rest of this update entry...

great Job on the update :)
 

PixelPlz

L1: Registered
Feb 19, 2016
5
1
A4

- added some height difference to the main transition areas
- adjusted the health pack position in the transition area
- added a tank in the transition area to serve as a platform
- removed some of the unnecessary shudder doors
- added some more cover and a window to the spawns
- added platforms you can get on in the mid building
- adjusted the pillar in the mid building
- some more detailing

Read the rest of this update entry...