- Jan 19, 2008
- 234
- 312
EDIT: This post will no longer to be updated after 5-30-2008, check the VDC's Reference Page for more complete and up to date info.
I had to collect a lot of this info while working on my obstacle course style map and figured why not share it with everyone else. The measurements are mostly maximum damages/heights/distances and are mostly in ranges, I haven't yet narrowed all of them down to the 1 unit mark. The lower number in the range can be cleared, but not the higher number (eg: the demoman can jump up onto a platform that is 64 units high, but not one that is 96). For all ranges marked with minimum, the reverse is true (eg: A player can't walk over a step that's 0 units wide, but can walk over one that's at least 0.1 units wide).
*All jumping heights/distances were measured using crouch jumps due to crouch jumps allowing for further distance/height then regular jumps.
*Damage data gathered using func_breakable's - Min Damage to hurt. Settings for the entities were: Strength > 1.0, Physical Impact damage scale > 0.1
Demoman
Weapon 1, Grenade Launcher: 50~60
Weapon 2, Pipe Bomb (sticky) Launcher: 110~120
Weapon 3, Bottle: 60~70
Jumping Height: Normal 72, 1 sticky 928~960, 2 stickies 3072~3104, 3* stickies 6323?, 4* stickies 7769?
Jumping Distance: Normal 250~256, 1 sticky 2112~2144, 2 stickies 5845?
Engineer
Weapon 1, Shotgun: 60~70
Weapon 2, Pistol: 10~20
Weapon 3, Wrench: 60~70
Jumping Height: Normal 72, Teleporter 84, Dispenser 127, Sentry lvl_1-3 138
Jumping Distance: Normal 256~288, Dispenser 288~320, Sentry lvl_3 315?
HW Guy
Weapon 1, Minigun: 30~40
Weapon 2, Shotgun: 60~70
Weapon 3, Fists: 60~70
Jumping Height: 72
Jumping Distance: 192~224
Medic
Weapon 1, Needle gun: 10~20
Weapon 2, Bone saw: 60~70
Jumping Height: 72
Jumping Distance: 256~288
Pyro
Weapon 1, Flamethrower: N/A
Weapon 2, Shotgun: 60~70
Weapon 3, Ax: 60~70, 60~70
Jumping Height: 72
Jumping Distance: 256~288
Scout
Weapon 1, Scattergun: 60~70
Weapon 2, Pistol: 10~20
Weapon 3, Bat: 30~40, 30~40
Jumping Height: Normal 72, Double-Jump 117
Jumping Distance: Normal 320~352, Double-Jump 608~640
Sniper
Weapon 1, Sniper Rifle: 50~60 (no charge), 150~160 (full charge)
Weapon 2, Submachine gun: 0~10
Weapon 3, Kukri (knife): 60~70, 60~70
Jumping Height: 72
Jumping Distance: 256~288
Soldier
Weapon 1, Rocket Launcher: 90~100
Weapon 2, Shotgun: 60~70
Weapon 3, Shovel: 60~70
Jumping Height: Normal 72, 1 Rocket 544~546?, 2 Rockets 928~992, 3 Rockets 1184~1248, 4 Rockets 1312~1376
Jumping Distance: Normal 224~256, 1 Rocket 992~1024
Spy
Weapon 1, Revolver: 40~50
Weapon 2, Knife: 40~50
Jumping Height: 72
Jumping Distance: 256~288
Etc
Max height of stair step: 18
Minimum width of stair step: 0.03~0.04
Minum height to fall from before taking damage: 260 ~ 280
Max distance a spy can travel while cloaked: 3000~3100
Max distance a demoman can launch a sticky: 1540~1640
Max surface height an engineer can build on by jumping from a sentry: 186~190
Maximum slope an engineer can build on 1/2 ~ 3/5
Minimum ceiling height required for an engineer to build a:
- dispencer: 62~64
- sentry: 66~68
- teleporter: 94~96
*Medic assistance required
The demo and soldier weapon aided crouch jumps are the highest/furthest platforms I was able to land on in my custom map, I'm not sure if they're 100% accurate, they may be able to go higher/further.
I collected most of the demoman's distances using a script I found for measuring distances in game. The script tells you what object/texture is under your aiming reticule and how far away it is from where you are (sv_cheats must be enabled before it will work):
I collected most of this info using a test map I made here:
http://www.mediafire.com/?wnhm43jpxh4 *VERSION 7*
I had to collect a lot of this info while working on my obstacle course style map and figured why not share it with everyone else. The measurements are mostly maximum damages/heights/distances and are mostly in ranges, I haven't yet narrowed all of them down to the 1 unit mark. The lower number in the range can be cleared, but not the higher number (eg: the demoman can jump up onto a platform that is 64 units high, but not one that is 96). For all ranges marked with minimum, the reverse is true (eg: A player can't walk over a step that's 0 units wide, but can walk over one that's at least 0.1 units wide).
*All jumping heights/distances were measured using crouch jumps due to crouch jumps allowing for further distance/height then regular jumps.
*Damage data gathered using func_breakable's - Min Damage to hurt. Settings for the entities were: Strength > 1.0, Physical Impact damage scale > 0.1
Demoman
Weapon 1, Grenade Launcher: 50~60
Weapon 2, Pipe Bomb (sticky) Launcher: 110~120
Weapon 3, Bottle: 60~70
Jumping Height: Normal 72, 1 sticky 928~960, 2 stickies 3072~3104, 3* stickies 6323?, 4* stickies 7769?
Jumping Distance: Normal 250~256, 1 sticky 2112~2144, 2 stickies 5845?
Engineer
Weapon 1, Shotgun: 60~70
Weapon 2, Pistol: 10~20
Weapon 3, Wrench: 60~70
Jumping Height: Normal 72, Teleporter 84, Dispenser 127, Sentry lvl_1-3 138
Jumping Distance: Normal 256~288, Dispenser 288~320, Sentry lvl_3 315?
HW Guy
Weapon 1, Minigun: 30~40
Weapon 2, Shotgun: 60~70
Weapon 3, Fists: 60~70
Jumping Height: 72
Jumping Distance: 192~224
Medic
Weapon 1, Needle gun: 10~20
Weapon 2, Bone saw: 60~70
Jumping Height: 72
Jumping Distance: 256~288
Pyro
Weapon 1, Flamethrower: N/A
Weapon 2, Shotgun: 60~70
Weapon 3, Ax: 60~70, 60~70
Jumping Height: 72
Jumping Distance: 256~288
Scout
Weapon 1, Scattergun: 60~70
Weapon 2, Pistol: 10~20
Weapon 3, Bat: 30~40, 30~40
Jumping Height: Normal 72, Double-Jump 117
Jumping Distance: Normal 320~352, Double-Jump 608~640
Sniper
Weapon 1, Sniper Rifle: 50~60 (no charge), 150~160 (full charge)
Weapon 2, Submachine gun: 0~10
Weapon 3, Kukri (knife): 60~70, 60~70
Jumping Height: 72
Jumping Distance: 256~288
Soldier
Weapon 1, Rocket Launcher: 90~100
Weapon 2, Shotgun: 60~70
Weapon 3, Shovel: 60~70
Jumping Height: Normal 72, 1 Rocket 544~546?, 2 Rockets 928~992, 3 Rockets 1184~1248, 4 Rockets 1312~1376
Jumping Distance: Normal 224~256, 1 Rocket 992~1024
Spy
Weapon 1, Revolver: 40~50
Weapon 2, Knife: 40~50
Jumping Height: 72
Jumping Distance: 256~288
Etc
Max height of stair step: 18
Minimum width of stair step: 0.03~0.04
Minum height to fall from before taking damage: 260 ~ 280
Max distance a spy can travel while cloaked: 3000~3100
Max distance a demoman can launch a sticky: 1540~1640
Max surface height an engineer can build on by jumping from a sentry: 186~190
Maximum slope an engineer can build on 1/2 ~ 3/5
Minimum ceiling height required for an engineer to build a:
- dispencer: 62~64
- sentry: 66~68
- teleporter: 94~96
*Medic assistance required
The demo and soldier weapon aided crouch jumps are the highest/furthest platforms I was able to land on in my custom map, I'm not sure if they're 100% accurate, they may be able to go higher/further.
I collected most of the demoman's distances using a script I found for measuring distances in game. The script tells you what object/texture is under your aiming reticule and how far away it is from where you are (sv_cheats must be enabled before it will work):
Code:
bind "p" "distancealias"
alias distancealias "developer 1; surfaceprop; wait 750; developer 0"
I collected most of this info using a test map I made here:
http://www.mediafire.com/?wnhm43jpxh4 *VERSION 7*
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