Caustic

PLR Caustic B1

spruce

L3: Member
Aug 14, 2022
102
28
spruce submitted a new resource:

Caustic - plr map based on upward and hightower

Caustic is a diagonally mirrored Payload race map with inspiration from Hightower and Upward

As the name implies this map aims to be chaotic with its map shape, gameplay dynamic and gamemode

This map may not get updates often as it's a fun project rather than a serious one


Did you know that...
This map was going to be named "Surreal" before settling on "Caustic"?

Scout offered himself to show off the scale of the map (and totally not to be the center of attention), Check the...

Read more about this resource...
 

spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Caustic with a new update entry:

Alpha 2 release

That was a spicy playtest, was it not?

Because of the novelty and the fact that there's only 77 (78 with Caustic) PLR maps on the site I think i'll let people know what I did
Here's the changes:

Fixed spawndoors closing with players nearby, people who were affected believed this to be a
logic error; doors had the same name, trigger had wrong outputs etc.. well, it was actually the fact I forgot to set "Delay before reset" to -1, oops

Fixed cart blocking the other on crossing, this was not...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Caustic with a new update entry:

Alpha 3 coming to a server near you!

Hello again! you're here for the new update aren't ya? well, here it is!

The RED Heavy was not available to take some pictures, the BLU Heavy will do it instead!

Carts were made slower by a bit, and their acc/deceleration was increased so "tapping" the cart is more effective

Carts can now rollback, after 10 seconds of no one capturing the cart will start rolling back
Payload track is now longer and has proper rollback zones, end of the line is much closer to enemy spawn...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Caustic with a new update entry:

Alpha 4 is here!

*bzzzzt* -idn't we do this yesterday? we are doing it again?
*unintelligible*
Fine, I'll do it, but you're paying me extra, eh?

AHEM, Good evening! it's your (maybe) favorite mapper bringing you a new update
and a changelog longer than your grocery list!
Heavy was unavailable, he had a heart attack, not to worry though: Hearts grow back!
Anyways, Engineer was forc- I mean, up for the job, he will tour us through the changes today.
Our lovely cameraman...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Caustic with a new update entry:

Alpha 5 out!

*Bzzzt* Can you hear me? Hello? Ah, good!

Good afternoon, it's me again with a new update that will... SINK you!
*crickets*
Uhh, anyways, today we have a new camera guy, say hello to Soldierus and his trusty Magic wand!
plr_caustic_a50008.jpg

The track got extended towards the outer edge to incentivize fighting for another "center"
Outside area was opened up by removing the room and opening it to the skybox
Notes: to capture the Track it now takes almost 2 minutes for a...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Caustic with a new update entry:

A6 is out now.

*Bzzzt* this thing on?
AHEM
Good afternoon my test subj- I mean; players, a new update has appeared!
No camera man this time, Soldierus was decapitated by the Pumpkin lord, swing by his grave will ya?

Un-tightened the map in general to give players breathing room
plr_caustic_a60004.jpgplr_caustic_a60003.jpg
plr_caustic_a60005.jpgplr_caustic_a60006.jpg

Textured and detailed some locations to have more colors

[ATTACH...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Caustic with a new update entry:

Alpha 7 is out, NOW!

*bzzzt* *crackles*
Hello again, I've brought you a new update!
That was fast wasn't it? today we have a New! Cameraman to replace all of the previous ones, the hansome-est rogue of them all, the shadow in the daylight, the deadly back-masseur... (Red) Spy!
plr_caustic_a70000.jpg

He will provide a tour of the changes:
That dev texture wall? No more, instead, you get another death pit! and a beautiful sight of... monotone sea.
The track has been extended and cart...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Caustic with a new update entry:

A8 Update release

Good evening! I bring to you A8 for our favorite map: Caustic!
We didn't get a Camera man today, sorry about that :(

Here's the list of changes:

Decorated multiple regions to fit the theme, this includes removing the ugly Dev texture wall in the center, adding more Displacements and changing multiple textures to resemble Upward.

Increased Cart speed and reduced respawn timers this is an attempt to break stalemates, if this does not work I will work on a...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Caustic with a new update entry:

Alpha 9 already?

*bzzt* Speedrunning development aren't we?

plr_caustic_a90019.jpg


Good news everyone! Alpha 9 is out now, get it before it's gone (Never)
Here's a list of changes, with Sniper helping us take some wonderful pictures!

plr_caustic_a90007.jpg

Updated Skybox to resemble Upward, there's a ton of nifty details, a Blu base, a House on a hill, a radio tower, lightouse, a train bridge and... uh, that's all? well then...

[ATTACH...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Caustic with a new update entry:

The moment you've all been waiting for...

Menn and Gentlemenn, It's been a while, but it is with great honor to annouce that:

BETA ONE IS HERE!

*crickets*
...
We have a special guest (Cameraman), Demoman!
plr_caustic_b10019.jpg

He will guide us in the refurbished map.
Here are the changes:
Removed Setup entirely: After a bit of feedback and multiple tests I decided the setup is no longer worth keeping around, sorry, Engies and Medics.

Added another...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Caustic with a new update entry:

Update on Caustic

Hello, reader.

The past few weeks I have made a decision regarding the future of this map this map:

Caustic will be on hold until further notice

Q: What does this mean?
A: Caustic will not receive updates until I notify otherwise

Q: Why?
A: Multiple reasons:
1. The map gets more complicated the more I decorate it due to "gameplay issues" and terrible brushwork
2. The most common complaint is "The Hightower moment" of carts being at the end almost...

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