Pretty nice map, here's some stuff that I found:
- Red spawn clipping above the water is missing
- Tunnel exit into cave room is quite short (you can't jump without hitting the ceiling)
- The tunnel might benefit from being a bit wider
- There's a high ledge on the mountain
- This spot will probably play out like behind harvest's spawn. I think you should raise it so that if someone is standing there that the person coming out of spawn can at least see their head
- Coming out of this door will be quite hard, if the enemy is on the top part they can just spam down while the attacker will barely be able to see them
- Would be cool if you added a ledge here as a second way to get through the window for normal speed classes