Canyon

PL Canyon a7b

Almost*Infinite

L1: Registered
Nov 4, 2019
28
1
Almost*Infinite updated Canyon with a new update entry:

pl_canyon_a4

Adding a4's update notes and the version here. The website was down before this so I'm retroactively adding it to keep track of changes. Also dropping prea from the versioning.

pl_canyon_a4 release notes​

  • Widened middle mine and added some décor/lighting
  • Added height and blocking to some structures to discourage height terrorism
  • Added lava to the pits with specific damage types
  • Reworked Red and Blu spawns
  • Added more signage to...

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Almost*Infinite

L1: Registered
Nov 4, 2019
28
1
Almost*Infinite updated Canyon with a new update entry:

pl_canyon_a5

pl_canyon_a5 release notes​

Gameplay​

  • Added new route from initial Red high-ground to new room overlooking Blu battlement spawn
  • Switched roof orientation on A point
  • Added new mid-ground route in smaller canyon (C point)
  • Reformed roof on small canyon mid room to be lower and more accessible
  • Adds see-through ceilings/floors to catwalk route entrance to encourage awareness
  • Moved final point further from building entrance
  • Adds...

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Almost*Infinite

L1: Registered
Nov 4, 2019
28
1
Almost*Infinite updated Canyon with a new update entry:

pl_canyon_a6 - C point overhaul

Huge changes to C point in this one.​

After C point has been a wet sandwich I decided an overhaul was needed. C now resides in a building you can see as soon as you enter the smaller canyon. It dominates the space to help Blu see they must go in and take it. Red is given ready access to this building, and has easy access to the third floor where Engies and Spies can hunker down. The ground floor has stairs in the back behind a half-wall to give a way up to track level on...

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Almost*Infinite

L1: Registered
Nov 4, 2019
28
1
Almost*Infinite updated Canyon with a new update entry:

pl_canyon_a7

Due to huge gap to unreachable area I have to fix this quickly before next maptest can happen.

pl_canyon_a7 changelog​


Gameplay​

  • Added route on far end of D deathpit
  • Adds clipping to C point building
  • Adds additional signs
  • Adds packs around D deathpit route
  • Adds details for better conveyance to C point
  • Replaces 2Fort bridge with roof at Blu spawn


Bugs​

  • Fixes huge gap in roof on D point...

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