Haven't mapped in awhile. played tf2 too much. anyways this map features a BIG FUCKING HILL that might be made into a volcano. right now, i really don't like the way the point is, although it would be fun to play on i guess. only took ~7 hours and most of it was technical stuff.
idea of it was:
short route (low ground, no health, bad cover);
medium route (small health, good cover, medium ground);
long route (lots of cover, medium health, high ground)
right now, in a0, it may or may not have broken doors, undisplaced ugly hill, and no cubemaps. LOOK AT THAT REALISTIC LAVA!
expected/known problems:
annoying sightlines
hard to cap back
awkward to play around/under the "bridges"
also, spawncamping is an issue, gonna add a 2nd exit
idea of it was:
short route (low ground, no health, bad cover);
medium route (small health, good cover, medium ground);
long route (lots of cover, medium health, high ground)
right now, in a0, it may or may not have broken doors, undisplaced ugly hill, and no cubemaps. LOOK AT THAT REALISTIC LAVA!
expected/known problems:
annoying sightlines
hard to cap back
awkward to play around/under the "bridges"
also, spawncamping is an issue, gonna add a 2nd exit
Last edited: