Calico

MVM Calico b1a

Tumby

aa
May 12, 2013
1,087
1,196
Tumbolizo - MvM collaboration between Tumbolisu, Izotope and Stiffy360

This map was made for the Mappers vs Machine contest.
It features your standard hatch being attacked from four possible routes. The two main paths are going on top one another. Tanks may open up another doorway for the robots to pass through. There is also some sewer water and an old water silo to push robots into.

Tumbolisu: Layout, Logic and .nav
Izotope: Logic and .pop
Stiffy360: Detailing and Optimization
 
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Izotope

Sourcerer
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May 13, 2013
698
764
EDIT because double posts are bad:
mvm_calico_advanced - most notable changes:

GENERAL:
- Increased Starting Currency to 400 (Previously 250)

WAVE 1:
- Added Sniper support
- Added Giant Medic for the Giant Heavy
- Tweaked Battalion's spawntimes

WAVE 2:
- Decreased Total Currency to 1 200 (Previously 1 400)
- Added Sniper support
- Added Burstfire Demo support
- Increased Tank health to 25 000 (Previously 20 000)
- Nerfed Overclocked Scouts

WAVE 3:
- Decreased Total Currency to 1 800 (Previously 1 900)
- Increased health of all Tanks to 30 000 (Previously 20 000)
- Added cheap scout support

WAVE 4:
- Removed Infinity Medics (1 minute Quickfix Uber)
- Added Panic Medics (5 second Quickfix Uber+fast build rate)
- Increased Tank health to 45 000 (Previously 40 000)
 
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Tumby

aa
May 12, 2013
1,087
1,196
This is the final version of the contest submission.

Major changes include:
  • Fixed POP-files (Bots wouldn't spawn before)
Minor changes include:
  • Fixed a very small displacement seam
  • Fixed the forward upgrade station's gate being visible above the building during a wave
  • Slight improvements in detailing. This includes brighter lamps, adding lamp props, and adding a wall in the botspawn.

Read the rest of this update entry...
 
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Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Fillmore

L5: Dapper Member
Jul 20, 2014
226
137
Relaying something over from Potato's discord:

In the left building of the spawn you can enter in the dark rooms by building trough the glass doors.
You can jump up to the 2nd floor and get there.
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There's also a spot on the map where Giants can get stuck on
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