Beirut

CP Beirut a3

Gorgonzilla

L3: Member
Dec 1, 2016
133
41
Gorgonzilla submitted a new resource:

Beirut - one day i'll actually make something playable

A competitive 5cp map, with inspiration from Snakewater, and Gullywash


Images from a1:
View attachment 172096
blue last pt. 1
View attachment 172097
blue last pt. 2
View attachment 172098
lobby
View attachment 172099
second pt.1
View attachment 172100
second pt. 2
View attachment 172101
house
View attachment 172102
mid
View attachment 172103
map overview pt. 1
View attachment 172104
map overview pt. 2

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Patchy the pirate

L1: Registered
Apr 9, 2022
13
8
The design does capture the feel of something that the 6v6 meta would feel pretty at home in, though some corridors feel a bit too choky

A small issue I stumbled over was a missing object;
1649738494980.png
 

Gorgonzilla

L3: Member
Dec 1, 2016
133
41
The design does capture the feel of something that the 6v6 meta would feel pretty at home in, though some corridors feel a bit too choky

A small issue I stumbled over was a missing object;
1649738494980.png
yeah, i have been working on a2, mainly making areas feel less chokey. the error is from a custom prop, but imma just delete it for now and replace with a different rock.
thanks for the feedback, please tell me your thoughts on a2 when it is released :)
 

Gorgonzilla

L3: Member
Dec 1, 2016
133
41
Gorgonzilla updated Beirut with a new update entry:

house keeping

last
- change spawn exits slightly
- removed massive pillar
- changed a medium ammo to smalllast.PNG

lobby
- right route has been lowered by 64hu
- stairs connect right route and middle route
- medium hp and small ammo moved to the other side of lobby
- added a barrier for the lower route, to block a sightline
- the left route no longer has an extra stair case down into last (it enters last 64 hu higher)
lobby.PNGlobby 2.PNG

second
- widened the...

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Gorgonzilla

L3: Member
Dec 1, 2016
133
41
Gorgonzilla updated Beirut with a new update entry:

can we get much higher?

last
- elevated middle and left route by 64hu
- lowered right route by 64 hu
- brought the middle route closer to the point
- changed the metal barrier to mesh
- added some barrels and crates to block for cover
- added a window to the right route
- extended the whole last by 128hu

last.PNG
last 2.PNG

lobby
- raised the lower section of lobby by 64 hu, including the sewer
- opened up the right route so it is no longer a tunnel
- reworked the left route so it has...

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