The thumbnail images are well done! Taking a look inside the map there were a few areas that were lacking detail however.
The spawndoors are very simplistic retextures of the original concrete bunker that was in normal koth_badlands, and it certainly doesn't mesh with the rest of the map's buildings which were left unchanged. I'd suggest reworking both spawn exits and the still unchanged battlements pictured top right.
The train flats at mid look neat, but are much harder to jump around on with the added clutter from the pumpkins and coffins.
The point needs its hazard lines back! At the moment there isn't a clear indication as to where the cap zone exists.
This is more a question out of curiosity, but why did you get rid of the hoodoos that were here? The rock surfaces will surely be more difficult to hit players on than the flat hoodoos.
This Hellscape will need to be redone, since its nearly a copy of viaduct_event. Copied elements are no good.
As far as non pictured stuff, the lightbulbs all over the map's cables aren't lined up correctly, and are rather bulky looking. The non playable areas outside of the map also have several floating rocks that likely lost their context with some of koth_badlands' detail removal. The spawn interiors are much too basic in terms of changes. Since they were orignally concrete bunkers, the spawns will need to the most work to blend with the rest of the map easier.