- Aug 20, 2014
- 147
- 31
In early development.
It is a 3 Stage Payload map, with the environments changing dramatically between the 3 areas.
The first stage is a desert-style area, with ghost town style elements throughout this stage, and a nice vista near first cap. Currently in dev stage.
Second stage moves towards a factory, with new gameplay elements such as conveyer belts and moving platforms, changing the gameplay here dramatically. The factory will be the first place you will really begin to see Australium, with it being produced and packaged in the factory. Not in development as of yet.
Third stage begins above ground, but then the payload is moved onto a lift and then is taken down underground, where it is then opened up into the Australium mine, a maze of tunnels, large caverns and crevices, laid with dynamite everywhere. When the payload is pushed into the hole, the whole mine starts to collapse in on itself, making it a race for both teams to escape and find cover after the final round.
This map is trying to integrate some of TF2's newest concepts and ideas to make it as much of a modern map as possible. The range of gameplay styles and environments available mean that any player can find this map enjoyable, and will never get boring. I am trying to integrate cross-team interaction a bit more, with windows between blue and red spawn where they can taunt to each other and have fun pre round.
This map I am actually doing for a school project, so it will be necessary to be completed by November, or December at the latest. Will get screenshots out ASAP and a download once it is at a playable level.
After the map is near completion, and gameplay is fixed, I will also be converting this to a 5 cp map, with the mine the central point of the whole map, and the rest of the map is just a double of the other side, styled differently.
Once I start putting content out, feel free to either add things that you want to see with a plus (+), stuff that you think I should remove with a minus (-) and stuff that you think is cool about this map just by commenting below.
Enjoy

It is a 3 Stage Payload map, with the environments changing dramatically between the 3 areas.
The first stage is a desert-style area, with ghost town style elements throughout this stage, and a nice vista near first cap. Currently in dev stage.
Second stage moves towards a factory, with new gameplay elements such as conveyer belts and moving platforms, changing the gameplay here dramatically. The factory will be the first place you will really begin to see Australium, with it being produced and packaged in the factory. Not in development as of yet.
Third stage begins above ground, but then the payload is moved onto a lift and then is taken down underground, where it is then opened up into the Australium mine, a maze of tunnels, large caverns and crevices, laid with dynamite everywhere. When the payload is pushed into the hole, the whole mine starts to collapse in on itself, making it a race for both teams to escape and find cover after the final round.
This map is trying to integrate some of TF2's newest concepts and ideas to make it as much of a modern map as possible. The range of gameplay styles and environments available mean that any player can find this map enjoyable, and will never get boring. I am trying to integrate cross-team interaction a bit more, with windows between blue and red spawn where they can taunt to each other and have fun pre round.
This map I am actually doing for a school project, so it will be necessary to be completed by November, or December at the latest. Will get screenshots out ASAP and a download once it is at a playable level.
After the map is near completion, and gameplay is fixed, I will also be converting this to a 5 cp map, with the mine the central point of the whole map, and the rest of the map is just a double of the other side, styled differently.
Once I start putting content out, feel free to either add things that you want to see with a plus (+), stuff that you think I should remove with a minus (-) and stuff that you think is cool about this map just by commenting below.
Enjoy
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