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ARENA arena_I_am_not_pogging A9D

Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
76
41
arena_I_am_not_pogging - An arena map from a dream

So I had a dream where I was playing on an Imp, and I was play on a horribly designed asymmetrical arena map. When I woke up I decided to make it. i am not pogging a1 overview.png 20210720015607_1.jpg 20210720015617_1.jpg 20210720015636_1.jpg 20210720015649_1.jpg 20210720015701_1.jpg 20210720015718_1.jpg 20210720015731_1.jpg 20210720015755_1.jpg 20210720015819_1.jpg
 

Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
76
41
- Skybox raised up
- Can no longer go behind fence
- Trigger hurt added on top of the fences so you cant stand on them (Most likely gonna be removed next version I just wanted to see how it would play out)
- Additional cover added on top of point covers to help sightlines on the cliffs
- Small healthkit at dropdown vent moved closer to main room
- One of the walls in window room/Office are has been lowered
- Small piece of high ground added besides the building ramps
- Danger signs added to cliffside
- Skill jump path added to cliff

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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
76
41
- Redid the ramps that go around the buildings
- Made death pits deeper so it feels like you fell off a cliff
- Made skill jump cliff path 1 jump (instead of 2)
- Part of cliff moved down
- Added high ground path on ramp to window room
- Raised point
- Added high ground on point cover
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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
76
41
- Property centered map around point (it was off by 32 hammer units)
- Added nobuilds to spawn room (deactivates at round start)
- Added nobuilds to highround ramp in window room/garage
- Changed on of the glass walss to two cars
- Replaced the ramps that went around buildings with highground path that connects to cliff
- Raised one of the glass romm/garage barriers to ceiling height
- Redesigned mid

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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
76
41
- Removed all the memes
- Raised point up
- Reposition vertical car
- Can no longer stand on the edge of the out of bounds camper van area
- Re added the raised doors in the window room/garage
- Raised doors on point open when point can be captured
- Added no builds on the landrovers
- One the window wall raised up to ceiling
- Added a ramps above garage doors
- Added a ramps to raised doors

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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
76
41
- Changed cap enable time form 60 sec to 40 sec
- Changed cap time from 24 sec to 12 sec ( I dont know why it was 24 seconds to begin with)
- Added more fences on the out of bounds camper area so it doesn't look like you can access it
- Slightly moved the land rovers & adjusted the garage ramp shape
- Replaced one of the window walls in the garage into a regular wall with a small one way window
- Removed the doors on point (the ones that open when the point is enabled
- Added minor detailing around the map

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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
76
41
- Changed cap time form 12 to 18
- Minor detailing across map
- Cannot (hopefully) get caught on curved cliff wall
- Changed barrel ramps from skill jump to regular jump
- Added dirt pit under the point
- Added a medium health in dirt pit
- The orange cover on the point will now move out of the way when point is active
- High ground in the garage has been lowered and widened

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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
76
41
- Cap time changed from 18 to 20
- Made garage less tight to play in
- Small area beside point ramps filled and no longer blocked by aggressive clipping
- Barrel ramp changed from jump path to regular ramp
- Lit up dirt pit a little more
- Minor detailing around map

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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
76
41
- Replaced the two main concrete textures outside with edited versions
- Dancing engineer is visible again
- Added a one way window in garage ( so its easier to see attackers on low ground exit)
- Replaced the car with a car lift in garage (making it a lot less cramped)
- Adjusted ceiling high orange cover in garage (does go to ceiling anymore & is now a platform to walk on
- Moved the car outside
- Added collision to a crate that didn't have any
- Minor detailing around map

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