All lighting missing from map

Jason Lipscomb

L1: Registered
Nov 21, 2023
19
0
My lighting in my map is missing. I don't know what caused it. i was trying to optimize my map and removed some brushes when this happened. I looked in my compiler when and saw a bunch of -nan(ind) in my lighting section. I remember i had the -nan(ind) show up before somewhere else causing another issue a while back. Do i need to replace this opening it up in notes? if so what number should i replace it with and will i need different numbers for different parts?

My compiler: https://pastebin.com/S8sh0zhb



440_44.jpg
 

spruce

L3: Member
Aug 14, 2022
135
34
warning - face vectors parallel to face normal. bad lighting will be produced
This can happen when using Align to texture (Alt +
RMB
right mouse button), to fix this, find the brush causing it (backtrack through your recent changes), align the affected face to World or Face, and manually apply the texture settings.
Taken from in the RAD section

The probably quickest way to do this is selecting the entire map, opening the texture settings then clicking "World", Apply, then waiting for the changes to take effect.

Probably should save before doing this in case hammer crashes
 

Jason Lipscomb

L1: Registered
Nov 21, 2023
19
0
It was actually a very easy fix. I went to Map, check for problems, and then it showed the lighting issues. All I had to do was click fix and it loaded up just fine. Thanks for your help!