I'm currently working on project to try and improve the balloon race map style, I know you guys always say you have to come with your own map idea's. But I think the balloon race map style is pretty awesome and not used to it's full potential.(in short it is a sniper fest atm)
But to start off slow I am now planning to first upgrade the old balloon race map with models. The map is open source so that is cool.
But I am new to Source modeling and I don't know what the limitations are for moddeling. Like the ship I am modeling, is it gonna work?
And should I make one model? Or split the ship in 2?
If your in the ship how is the clipping gonna be?
I btw already made a small uv mapped model with suc6, and I am an experience Blender user.
Update:
Finished the outline of the ship, still need some tweaking for the size of the ship.
The mesh is good no strange vertexes or faces. (as far as I found
)
But to start off slow I am now planning to first upgrade the old balloon race map with models. The map is open source so that is cool.
But I am new to Source modeling and I don't know what the limitations are for moddeling. Like the ship I am modeling, is it gonna work?
And should I make one model? Or split the ship in 2?
If your in the ship how is the clipping gonna be?
I btw already made a small uv mapped model with suc6, and I am an experience Blender user.
Update:
Finished the outline of the ship, still need some tweaking for the size of the ship.
The mesh is good no strange vertexes or faces. (as far as I found
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