Additional time has been awarded

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
I told you guys that all cp_degrootcastle needed was some occluders under the hill and in the castle walls and it would be fine
And look!
It is!
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
I told you guys that all cp_degrootcastle needed was some occluders under the hill and in the castle walls and it would be fine
And look!
It is!

Is that all they did? I guess it was too much to expect them to add LODs to its models this soon.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
135
FULL CHANGELOG

Team Fortress 2 Update Released
Product Update - Valve 19:24
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
The Blighted Beak is now a misc slot item.
The Buffalo Steak Sandvich's speed boost no longer stacks with other speed boosts.
The Rocket Jumper and Sticky Jumper now have no max health penalty, and have damage vulnerabilities instead.
Duel fixes:
Duels can no longer be initiated when the round is not fully running.
If you challenge someone that has already challenged you, the duel is automatically accepted.
Fixed an issue where a dueling mini-game item was marked in-use even though the duel was rejected.
Duels are now refunded if a server plugin forces a participant to switch teams.
Loading screen:
Only shows the duel leaderboard if you've been dueling, or if your friends have been dueling.
Shows your personal stats whenever it's not showing the duel leaderboard.
Custom hitsounds:
Must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
Can now be used under sv_pure 1/2.
Improved performance on Degroot Keep.
The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.
Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target.
Fixed a bug in the Kritzkrieg’s animations.
Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should)
Fixed painting issues in several of the Australian Christmas hats.
The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified)
SHARE:

Hooray a good update.
The optimisation on degrootkeep is probably the best about it for me although it ignoring words with ? or / before them are good too so now sourcemod plugins work.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
I just realized — the drop rate may have been doubled, but they didn't say anything about the limit.
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
Perhaps they may have meant limit, becuase the rate seems unaffected to me. 2 items in a fair few hours is about the same as last week.