- Jun 14, 2020
- 8
- 0
I recently jumped back into mapping after leaving my map alone for a while. I decided to make it asymmetric after receiving feedback from friends and upon doing so, my entity origins for the opposite side of the map leaked out during the move (origins relating to trigger_multiples for doors, func_respawnroomvisualizers, etc.). Why did the origins never get moved over despite me selecting everything using Enter on the opposite side of the map? And is there a way to move an entity's origin when moving large chunks of the map at the same time?