- Jul 31, 2009
- 1,590
- 410
I'm working on some code that opens up model files and then uses the information inside to detect which materials which the model requires. As part of the development process, I have some automated tests where it re-opens a model and checks that it finds everything I expected it to find.
So I'm asking for a model that uses all sorts of fancy and obscure features that create dependencies on external information (like materials). However, it could just be shaped as a cube because I don't plan to use it in-game.
Now, I'm not a modeler, so I don't know the exact details, but basically selectable skins plus any weird or unusual features which have to do with involving new materials or other run-time dependencies.
I figure if I can ensure my code handles a horrifyingly over-textured freak or modeling nature, it can probably handle most of the other things that get thrown at it.
So I'm asking for a model that uses all sorts of fancy and obscure features that create dependencies on external information (like materials). However, it could just be shaped as a cube because I don't plan to use it in-game.
Now, I'm not a modeler, so I don't know the exact details, but basically selectable skins plus any weird or unusual features which have to do with involving new materials or other run-time dependencies.
I figure if I can ensure my code handles a horrifyingly over-textured freak or modeling nature, it can probably handle most of the other things that get thrown at it.
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