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PL Snowdrop Stage 1 a6

fiend

L1: Registered
Jun 7, 2020
40
7
fiend submitted a new resource:

Snowdrop Stage 1 - Stage 1 of Snowdrop, a payload map where Blu must fight their way up a mountain!

Stage 1 of Snowdrop, a Multi-Stage Payload map where Blu must fight their way up Red's Base deep in the freezing cold mountains of... New Mexico?
Wherever it is, Blu thinks its important enough to send their best mercs out there to blow it up.

Since this is a Multi-Stage map, the different stages will be their own pages for ease of testing until at least beta.

Custom Content:
Dusk Till Dawn Skyboxes (https://tf2maps.net/downloads/dusk-till-dawn-skyboxes.7608/) - By Void
Danger...

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fiend

L1: Registered
Jun 7, 2020
40
7
fiend updated Snowdrop Stage 1 with a new update entry:

a2

-Added a balcony over the side door for blue to get to last
-Shortened the long track from 1st to the last area
-Also added a little room for the 180 past the first point
-Added areaportals
-Added a hint to prevent some pretty egregious instances of rendering the areas on either side of the 1st point building (from the opposite side)

Most of these changes were prompted by worry of overdraw caused by areaportals being a steaming hot pile of garbage, and also hopes to improve the gameplay...

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fiend

L1: Registered
Jun 7, 2020
40
7
fiend updated Snowdrop Stage 1 with a new update entry:

a3

-Replaced all instances of crappy chicken wire texture with a fence prop (for visibility reasons)
-Replaced the balcony for Red outside of A with a flank route for blu
-Basically redid the left flank route for blu outside A, so that snipers can't hold that and the long sightline at once.
-Lengthened the balcony on the blu flank route a tiny bit
-Made the bridge area at blu spawn a bit better by adding a staircase up to it from the left side, giving the landing to the balcony area a new wall...

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fiend

L1: Registered
Jun 7, 2020
40
7
fiend updated Snowdrop Stage 1 with a new update entry:

a5

  • Removed the upper flank route outside blue spawn
  • Also replaced the house around there with a more open area that doesn't connect to the A building
  • Heavily reworked the 180 between A and B
    • Made the flank around the right from A more open and added a low ground which wraps around to a new balcony where the old flank route to B was. (I hope this description makes sense)
    • Added a new balcony on the inner side of the 180 for blue to hopefully hold from
    • Replaced the...

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fiend

L1: Registered
Jun 7, 2020
40
7
fiend updated Snowdrop Stage 1 with a new update entry:

a6

  • Reworked most of the map
    • The starting area is much more open
    • A was remade from the ground up and is now entirely in a building which hopefully will allow for better holds and more flexible offenses
    • At the last point, its hopefully much more obvious how to get to the battlements, and I think it'll be better to hold up there. The area for blue to attack from is a bit more complicated to hopefully make it more interesting, among other changes to hopefully just... well...

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