- Dec 30, 2007
- 288
- 82
I'm getting to know some of you better and getting a better insight to what mappers value.
It seems to me that the main purpose of game days to most is to get their map playtested. They are an ideal way to do this and get concentrated feedback.
That's not, however, how the guys who hang around the Playground Usually test their maps...simply because it often takes people a little while to get to know a map before they can really evaluate it.
What I propose in addition to all the ad-hoc closed map testing, game nights, and Youme's Custom Map Lab, is that I offer a place in the main Colts Playground TF2 Teamplay server weekly rotation, to a map being developed by TF2Maps.net members.
Here is the server monitor. It has an even better ping than the custom map lab and is full every evening. I run all stocks (except ctf_well) and between 3 and 5 custom maps.
You can now connect to our TF2 Teamplay server by typing in console: connect tf2.coltsplayground.net
Colts Playground TF2 Teamplay
So, the challenge for you lot, is to agree amongst yourselves what map will be included when. Rotations change on a Friday. The map must be up to beta stage - since it's the main playground server. I would prefer the map to include a 'map underconstruction banner' (Youme made one for all Playground Tested maps and can provide it - or we could come up with a 'TF2Maps.net Testing in the Playground' one.
I suggest you only decide the maps a few weeks in advance to allow you to respond to new and exciting maps you'd like to get tested.
Once you have decided your first 3 weeks maps one of the forum admins can send me a link to them.
Cheers
Colt
It seems to me that the main purpose of game days to most is to get their map playtested. They are an ideal way to do this and get concentrated feedback.
That's not, however, how the guys who hang around the Playground Usually test their maps...simply because it often takes people a little while to get to know a map before they can really evaluate it.
What I propose in addition to all the ad-hoc closed map testing, game nights, and Youme's Custom Map Lab, is that I offer a place in the main Colts Playground TF2 Teamplay server weekly rotation, to a map being developed by TF2Maps.net members.
Here is the server monitor. It has an even better ping than the custom map lab and is full every evening. I run all stocks (except ctf_well) and between 3 and 5 custom maps.
You can now connect to our TF2 Teamplay server by typing in console: connect tf2.coltsplayground.net
Colts Playground TF2 Teamplay
So, the challenge for you lot, is to agree amongst yourselves what map will be included when. Rotations change on a Friday. The map must be up to beta stage - since it's the main playground server. I would prefer the map to include a 'map underconstruction banner' (Youme made one for all Playground Tested maps and can provide it - or we could come up with a 'TF2Maps.net Testing in the Playground' one.
I suggest you only decide the maps a few weeks in advance to allow you to respond to new and exciting maps you'd like to get tested.
Once you have decided your first 3 weeks maps one of the forum admins can send me a link to them.
Cheers
Colt