visual

  1. Wyvern

    Geometry appearing that I didn't place on compile.

    Hi everyone! So, I have these two side vantage points right by the cp. They look fine in the editor, but on compile, the ramp extends past the 'mesa', and extends to a full triangle. I've tried to test BSP, and VIS groups, and nothing seems to be wrong. Any suggestions? Thanks! -Wyvern
  2. FloofCollie

    My map is doing minor weird spooky things

    First off: This wall looks like two differently-coloured textures. Note that the lightmap resolution is set to default (16), so it isn't caused by that. Hammer view: They are different textures, though. One of them is the normal texture (the one that appears strangely yellow in-game), and the...
  3. Stickface

    Past 72hr Jam Entry Facility 72 download_fix

    After being unable to come up with a decent layout, the urge for detailing became too much, and thus facility 72 was made. The map is set in a spy tech styled base, the map itself besides just being a visual test was also intended with SFM in mind, so feel free to use it if you think it'll be...