Hey there! I'm trying to make a custom cloud texture material for use on brushes, and I use GIMP to make the texture. so far so good, exported both in png and tga, the transparency works on the computer, as the icon has transparency. But when putting it in VTFEdit, the transparent part turns...
I made this to use as a power up/pickup thing a long time ago, so I figured someone else might find some use in it. Credit would be appreciated if you use it.
The texture is transparent, and works as an env_sprite entity. The animation is slower in-game than it appears in the preview.
Is it Possible to make a func_brush rotate and move up and down? If not, is it possible to have an brush to be translucent, have no collision, rotate and can move up & down?
A force field texture I made for my map. I had a very hard time finding anything like this so I thought I could share it. Fits well with space themed textures.
Comes in a 6 colours: blue, red, cyan, orange, yellow and green.
Also packed with a sample map where you can walk and check them out...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble