ssbump

  1. AsG_Alligator

    TFC Styled Walls v1

    A set of metal walls and floors based on a few of the HL1 textures used in TFC. Enjoy.
  2. radarhead

    SSBump Node for Substance 1.1

    Generates a Source-engine compatible Self-Shadowing Bump (SSBump) map from an input Normal map.
  3. Pocket

    A thought: ssbumps as a replacement for AO bake?

    All the improvements Valve has been making to the CSGO engine lately got me to thinking a lot about rendering tech. And one idea that popped into my head was the potential for self-shadowed bump maps to be used as a substitute for baked-in ambient occlusion. Let me give you an example: the...