reflection

  1. dabmasterars

    More Reflective Textures (cubemaps) V5

    A collection of default textures with added normal maps and specular maps, allowing them to support cubemap reflections. Since cubemaps are baked, the performance impact is minimal. To install the assets, move the folder "reflectivetextures" into ...steamapps/common/Team Fortress 2/tf2/custom/...
  2. Yo Yo Bobby Joe

    Textures/Materials Made with Cubemaps in Mind

    Is there a list or some place I can find base game textures/materials made with cubemaps/reflections in mind? I know a lot of base TF2 materials are matte because it's a cartoony art style, but the ones that are reflective are hard to find/separate out from the rest of them.
  3. Custard1

    Canaveral Water V2

    A water texture I made for use in Cp_Canaveral Contains both expensive and cheap variants, along with a below water texture water_ocean water_ocean_cheap
  4. Werewolf

    Missing stock textures after repacking map.

    I'm having issues with textures that have cubemaps enabled. I can compile maps as normal and I have no missing textures or errors. I build cubemaps and everything is still fine. I can see the reflections in the surfaces that are meant to reflect. The problem hits after I repack the map. I'll...
  5. suber36g

    How do I use reflective stuff?

    How do I use reflective Materials/brushes? I'm working on my map for the contest and I was going to use reflective metals, but I don't know how.
  6. SirUnknown

    Cubemap errors

    Hey guys all of my reflections are the purple/black error texture, but I've put down the env_cubemaps and used buildcubemaps. The valve dev wiki says for tf2 you have to do these commands: And I did those, and the reflections are still wrong. I've also been getting this error when I use the...