A collection of default textures with added normal maps and specular maps, allowing them to support cubemap reflections. Since cubemaps are baked, the performance impact is minimal.
To install the assets, move the folder "reflectivetextures" into ...steamapps/common/Team Fortress 2/tf2/custom/...
Is there a list or some place I can find base game textures/materials made with cubemaps/reflections in mind? I know a lot of base TF2 materials are matte because it's a cartoony art style, but the ones that are reflective are hard to find/separate out from the rest of them.
A water texture I made for use in Cp_Canaveral
Contains both expensive and cheap variants, along with a below water texture
water_ocean
water_ocean_cheap
I'm having issues with textures that have cubemaps enabled. I can compile maps as normal and I have no missing textures or errors. I build cubemaps and everything is still fine. I can see the reflections in the surfaces that are meant to reflect.
The problem hits after I repack the map. I'll...
Hey guys all of my reflections are the purple/black error texture, but I've put down the env_cubemaps and used buildcubemaps. The valve dev wiki says for tf2 you have to do these commands:
And I did those, and the reflections are still wrong.
I've also been getting this error when I use the...
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