NEW AND EXCITING! It's PBO 2 12B!
Have you guessed what PBO actually is yet? Well, whatever you think it is, you're probably wrong. In the meantime, enjoy this little snippet of the most ambitious pipeball map ever (so far!).
NEW AND EXCITING! It's PBO 5 2425A!
The fifth and final stage (well, one of the possible final stages) of the mystery that is PBO. There's antigravity elevators! There's spinning goal shields! There's lounge seating! And it's all available for YOU to enjoy RIGHT NOW! You know what to do! Hit...
NEW AND EXCITING! It's ARENA PIPEBALL ULTRA!
Like the Sudden Death tiebreaker of Pipeball Ultra? Don't like having to go though all that faff and nonsense of the "real" game before it? Then this is the map for you! It's Pipeball Ultra's Sudden Death tiebreaker rink, ripped whole cloth out of...
NEW AND EXCITING! It's PBO 4_2149a_a1!
Yet more of the enigmatic "PBO" project is upon the masses. A mix of claustrophobic and spacious, you may not see this as often as you would 3_1974a once PBO is fully assembled, but the final, fully decorated 4_2149a will be a jaw-dropping highlight.
NEW AND EXCITING! It's PBO 3 1974A A1!
...yeah so 1 3341B was kinda meh. But hey, everyone has their off day. This one though, hot damn, I know you'll love. 3 1974A is another experimental Pipeball map that just might make it into whatever the hell "PBO" is.
betcha youd really like to know...
NEW AND EXCITING! It's pbo_1_3341b_a1!
What in the cherry night in the workhouse fuck is PBO? Or 1_3341b? Which are both very good, if bizarrely phrased, questions. Well, it's Pipeball, but different. It's, shall we say, the first stage of an experiment.
The final product will definitely not...
Now THIS is Computer Science! Some PIPE DOPE from Pdan as an early Christmas present for y'all.
If you want to check out the compiled VMF demo:
The Blue block will affix your selection.
The Red cube will delete instead.
Each Teal pillar sets the filter to stick/remove the embedded...
this contains all industrial_pipe, 2pipe, and 3pipe sections edited to remove their envmap and phong material proxies, allowing the engine to calculate per-vertex lighting data.
this also means that they will be accurately lit in dark environments. for comparison, the stock version is on the...
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