physics

  1. pineforest

    Mapping Help - Teleporters interaction with Pass_Jack creating issues.

    Currently working on a passtime map (the 4v4 passtime community has several mapping resources that makes this easier, so as a result I am not personally a skilled hammer user.) - Trying to use teleports in it for both the player and the ball. However, the ball is presenting an odd issue - When...
  2. Sae35™

    Crushed Bonk Can Physics Prop 1.0

    This is a modified version of the crushed Bonk can from the sfm leak, so don't bother crediting me unless you really want to for some reason. It can be every flavor of Bonk, allowing your team to showcase their favorite flavor of Bonk in spawn. It can also be static or dynamic, as well as being...
  3. gokrow

    halo_avalanche a1

    Avoid the avalanche, reach the top, and score for your team! Special thanks to: gidi30 for writing the VScript to disable player damage! 5k3 for the Halo texture pack and skybox!
  4. The_Gl!tch.exe

    How to create physics collisions for props

    If you have a prop in TF2 where players can walk straight through it even though the "Collisions" parameter is set on "Use VPhysics", it's missing a phy-file which defines the collisions of your prop. In case, here's a guide I've made showing you how to create one...
  5. Rerun

    prop_physics_override not moving.

    I don't have much experience with physics props and override physics props so I don't know how to fix this problem. A prop_physics_override in my deathrun level that needs to move just stays in place ingame. I tried looking around in the settings for an answer and looking at other examples of...