A collection of props, brushes and overlays, which are supposed to be used far away in inacessible areas out of bounds. They have minimal performance impact, perfect for detailing. Everything works in 3D skybox too.
Objects on the gray grid can be placed in your map directly.
Objects on the...
Hello,
I have created a brush with func_areaportal and assigned the texture to the whole brush. The brush itself is the size of the door and aligned with the wall. The problem is that I can see the void from the inside of spawn, however once I get close to the door and it opens the problem isn't...
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