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Submission for Major Contest #15
One stage, 4-point payload map set in a small desert facility
Payload Checklist:
~Payload Crosses Hazard~
~Non-Death PIt Hazard~
~Dynamic Payload Element~
~Rollback Zone 256 Units In Height~
~Payload Goes Straight For 1500 Units~
~Ledge 256 Units In Height~
CP STACK
Created by Salt and Fries
- This is my second map that I've made.
- This Map is currently is development and I would love any feedback from anyone to how I can Improve this map.
- The Concept of this map was to have consecutive points that were above one another, and so I threw them...
This is pretty much a 3 point attack defend map more focused on quick rounds.
Captimes
A: 7 seconds~
B: 2 seconds~
C: 10 seconds~
B is essentially a buffer between the two points.
1 Minute Setup time.
Blu has to capture the flag 3 times before time runs out (4 minutes) to win.
Red has to run down the timer.
Each capture adds 2 minutes.
This is just proof of concept and i suck at mapping.
Blu has to capture the flag 3 times before time runs out (4 minutes) to win.
Red has to run down the timer
Each capture adds 2 minutes
This is just proof of concept and i suck at mapping.
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