offshore

  1. ALIEN31

    Pressure B8

    Pressure, a map under the sea originally tested (and still) on Offshore project servers, added for more feedback mostly positive
  2. biceratops

    Tidepool Alpha Release #13

    A serene payload map in which Blue pushes a shark into the ocean. On the way, they'll encounter exotic locales such as a parking lot, a cave, and a fishing boat. Why are they doing this? Who knows? But Red's trying to stop them, so it must be important! Created as part of the Offshore community...
  3. Gadget

    Harbor Assets (Content Pack) and Prefabs 1.3

    Harbor Assets (Content Pack) and Prefabs 11 new models (with 17 skins) LODs and collision models 270+ new brush textures brushwork prefabs zoo_harbor VMF map Make sure to have texture lock [tl] enabled if you're copying any items in Hammer. Want to change any skin on the shipping containers...
  4. Tricky Biz

    Overlay Offshore Tricky Biz's Map Signs

    Tricky Biz submitted a new resource: Offshore Tricky Biz's Map Signs - Industrial marine themed map signage/decals Read more about this resource...
  5. Tricky Biz

    Offshore Tricky Biz's Map Signs 0.5 (Final)

    Map signs/posters/decals that I've made for the offshore community project (you can use it for any sea themed map), aimed to cater to industrial ocean themes, such as submarines, boats, harbors, oil rigs etc. There are a total of 92 textures in this pack, consisting of multiple variants so map...
  6. MacRipley

    Great White Shark 1.2

    Made for the Offshore Community Project! Click here to check out the raw Blender resource (requires Blender 4.2.8 or newer) Current animations are idle, 3 swim speeds, 2 attacks, and a fancy grab animation if you can figure out how to utilize that (there is an attachment bone inside it's...
  7. MacRipley

    Great White Shark (Blender) 1.0

    This is the raw resources for the model, only for use in Blender! Click here for the In-game Version Zip contains the main blend with pack assets (so hopefully nothing is broken). I do work with unreal engine scale when it comes to rigs and modeling so idk if it needs adjusting to get it into...