New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
I've been using the Jungle Inferno leak to try to gain more information on bots. So far this is the information I have gotten.
However when it comes to sniper spots (areas that snipers prefer to snipe at), I'm confused on how the game recognizes sniper spots. In the Jungle Inferno leak...
Hello,
I made a CTF map that includes a one way door, but the bots seem to get stuck on the wrong side of the one way door when picking its path.
I could not find a thread on valve dev community about this.
information:
i have not created a navigation mesh myself, i used nav_generate in...
Recently I have Been tormenting myself with getting bots to work on a map where they previously would not move.
I was able to get bots to move to certain degrees of success with the Engineer, Sniper, Spy, and Medic (doesn't count because he follows his heal target when a nav is generated)...
Hello.
So, i'm making a simple KOTH map and i'm testing with bots.
The bots works great... Except for the Engineers, they can only build a teleporter entrance and when they try to build a Sentry, they instantly destroys it and run to the point or to a ammo pack. I already used bot_hint...
How can you make it so the bots go to a second capture point instead of going for the hatch? (Like in mannhattan)
Also: Can you add more spawnpoints to the bots? (Instead of having only 1)
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble