Welcome to Mantrain, were the control point is moving on a train... And please keep clear of the front of the train and the hot sun, we do not want mercenary pancakes or hotdogs out here.
Sticky Stopper - Make stickies work with moving/dissapearing platforms and props
Long have we sought a way to make stickies work nicely with moving objects in TF2, and today I finally present one possible solution: The Sticky Stopper!
This is an entity setup consisting of a trigger, a filter...
Boulder Ball is a small close quarters map that favors towards classes with mobility.
The map's main feature is a moving cage in the middle that acts as an obstruction and a platform that can obstruct view of the point while making the area more tight and close quarters.
BB is a beginners new...
A few days ago I came up with a map idea that involves a moving spawn, I have tried to attach an info_player_teamspawn to the func_tracktrain, but have had no luck, only an 'Invalid spawn point' in the console anytime I spawn in. Some help as to how I would correctly attach it, if it is even...
Since the download link below has died without any mirror or archive, I have to ask if anyone knows how to do it. I need it to be attached on a motion disabled func_physbox, which will then move.
https://tf2maps.net/threads/how-to-make-the-engineers-buildables-stick-to-moving-objects.8862/
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