moving object

  1. DesguisedCat

    KotH Mantrain V1.0.1.vs(beta)

    Welcome to Mantrain, were the control point is moving on a train... And please keep clear of the front of the train and the hot sun, we do not want mercenary pancakes or hotdogs out here.
  2. 14bit

    Sticky Stopper v1

    Sticky Stopper - Make stickies work with moving/dissapearing platforms and props Long have we sought a way to make stickies work nicely with moving objects in TF2, and today I finally present one possible solution: The Sticky Stopper! This is an entity setup consisting of a trigger, a filter...
  3. Izzy

    KOTH_Boulder_Ball A1

    Boulder Ball is a small close quarters map that favors towards classes with mobility. The map's main feature is a moving cage in the middle that acts as an obstruction and a platform that can obstruct view of the point while making the area more tight and close quarters. BB is a beginners new...
  4. S

    Trying to attach an info_player_teamspawn to a func_tracktrain [FIXED]

    A few days ago I came up with a map idea that involves a moving spawn, I have tried to attach an info_player_teamspawn to the func_tracktrain, but have had no luck, only an 'Invalid spawn point' in the console anytime I spawn in. Some help as to how I would correctly attach it, if it is even...
  5. ficool2

    How do you stick Engineer buildings to moving objects?

    Since the download link below has died without any mirror or archive, I have to ask if anyone knows how to do it. I need it to be attached on a motion disabled func_physbox, which will then move. https://tf2maps.net/threads/how-to-make-the-engineers-buildables-stick-to-moving-objects.8862/