While thinking back on instance5 earlier today, I was reminded of how poor of a way it was to extend the Roundhouse system.
In a flash of inspiration, I was struck with the idea that you could add doorways, and then passages up or down, and those would fit perfectly with larger, outer rings of...
I developed this set of instances on 03/Aug/2023 primarily as a party trick to impress @Brokkhouse .
The Roundhouse method of building geometry is by now rather well-known, and well-described in its original thread.
I was thinking about interesting ways to extend the system, and what I realised...
Very basic modular safety handrails originally whipped up for my current project. Figured I'd submit these seeing as others can probably make use of em. No LODs since they're already fairly low poly, so just use a smart prop fade distance.
Comes with red, blue/neutral, and safety orange skins...
These gravelpit shacks have been a perfect gameplay prop for me for the past 2 years. With a height of 256 and a sloped roof, they're something I can place next to a 128-tall surface with a guarantee that it'll act both as cover and something the players can crouch-jump onto. Plus, the shack...
Rain, Snow, Ripples, Drips and Splashing, at various sizes
Particles ending in "d" are circles, particles ending in "w" are boxes.
A particle labelled "_128w" would have a width of 128 hammer units, where a particle labelled "_128d" would have a diameter of 128 hammer units.
Download includes...
I made these models a while back to use for the original artpass of koth_terrace, but when the map was rethemed I no longer had any use for these models. They are similar to the existing gothic fence models, except they align better on grid and have a bit more flexibility.
I realize that these...
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